Allegro, Astral Rain, Boost Eidolon, Buzzing Bites, Clinging Ice, Contagious Idea, Dancing Blade, Dirge of Doom, Discern Secrets, Distortion Lens, Entropic Wheel, Evil Eye, Forbidden Thought, Foresee the Path. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. Source Core Rulebook pg. It’s hard to find someone who can cast higher-level spells, and uncommon spells. Standard: These options follow the standard rules as printed in their respective sourcebooks. That said, fighters can't range heal, fly over obstacles, burrow through the earth, create holes in solid rock walls, travel 960 miles in 8 hours, teleport across continents, shift to other planes, etc. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. Oddly Continual Flame lets you generate a lot of cash if you can find a friendly merchant, as you can create a pseudo-everburning torch by casting continual flame on a torch. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses. 0 Release Video changelog and Kingmaker Module Sneak Peek and. If the option is uncommon or rarer, they must also have access to the option. You also gain the Fire Lung druid feat. Contingency (7th level): Get another's spells effect to occur under a specific scenario. The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. Important feats: Scroll Thaumaturgy, Natural medicine, Ward medic, Continual recovery, Poultice preparation. A creature that has held the Primordial Flame and no longer has it in their possession is wracked with mental anguish, becoming clumsy. 2. Source Core Rulebook pg. Weight. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. 0. There's no specific rule thst overrides that interaction. You make an incredibly graceful attack, piercing your foe’s defenses. 227, bold added): A flame, equivalent in brightness to a torch, springs forth from an object that you touch. To add Rage, you use the action, then drag Effect: Rage from the chat window onto the token (and right-click on it in the top-right to remove it). A scroll is a spell (or collection of spells) that has been stored in written form. Creation. 1st ray of enfeeblement 2nd continual flame 3rd levitate 4th globe of invulnerability , paralyze 5th magic missile 6th wall of force 7th cone of. Description. Confident Finisher [one-action] Finisher Swashbuckler. A continual flame can be covered or hidden but not smothered or quenched. Hit Points/Inch: 1. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). This haunt most often arises from the charred. Activate [two-actions] Interact. Just checked- the latest update, version 3. A 19. Evocation Light Magical. Duration: 10 minutes. Speed 20 feet, fly 50 feet Melee [one-action] fangs +14 [], Damage 2d8+5 piercing plus 1d6 fire Melee [one-action] tail +14 [] (reach 10 feet), Damage 2d6+5 bludgeoning Draconic Frenzy [two-actions] The flame drake makes two Fangs Strikes and one Tail Strike in any order. Lvl 5 light spells are simply 'too potent' for lvl 4 Darkness to suppress them. 0. In terms of build (5lvl by far): 10 healing potions a day, easy wound removal, chalice healing for faster between-battles-recovery, Soothe and Heal scrolls for spare money when things go crap. 158 Price 110 gp; Weight 1 lb. The Golden Banner (PF2e) Regular price: $3. Activate [one-action] command Frequency once per day; Effect A 10-foot emanation of flame radiates from the greater flame tongue for 1 minute. Paragon Battle Medicine Feat 7. When you want dark, revert it. All weapon and unarmed attacks by you. Creatures with this trait consist primarily of fire or have a magical connection to that element. The duration is. GNOME. Our menu is created to cover a. Heightened Continual Flame? Continual Flame spell can be heightened all the way up to lvl10, but it doesn't seem to change anything other than the cost. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. You're trained in Acrobatics. Eternal Flame Hazard 7. If it´s momentary, there is no coherence in ever mentioning ¨continually¨. This applies only to your Treat Wounds activities, not any other the patient receives. The flame remains there for the duration and harms neither you nor your equipment. You gain the wildfire order spell. Most important thing to remember when starting melee caster - you need base class that will get AT LEAST master proficiency in weapons (or unarmed strikes). 573 4. Flame Tongue (Greater) Item 17. Run first game of pf2e in VR and recreated first part of Beginner Box. Playing a short "evil" campaign as a break from our main 5e campaign and to introduce them to pf2e, they're meant to. But on the day of the feast, word has come to Tinker that somebody plans to attack his celebration. So, assuming you can get sticks for free, you should expect to sell "everburning torches" for 110 gp. <br /><br /><b>Activate</b> Cast a Spell ; <b>Effect</b>. Source PZO1121. Price 6,500 gp. Evocation Light Magical. This appears to be a hermetically sealed vial wrapped in padding with a small white flame inside. Giant centipede venom causes severe muscle stiffness. The initial damage changes to. Continual Flame: It has more than doubled in price and there are bafflingly heightened (and more expensive) versions up until tenth level spells. Shrink Item (3rd level): Good for smuggling items and unique for arcane casters. Item 15. You'd need to keep refreshing and using this spell for a long time to get damage comparable to just using any offensive spell. Continual Flame. Source Secrets of Magic pg. It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. 5gp. 8. You'll notice some changes to the pathfinder system with this update. You can cast continual flame and shield other each once per day as 2nd-level divine innate spells. Continual Flame Spell 2. The duration of a spell is how long the spell effect lasts. . As prepared caster you can only expend 1 spell slot to increase staff charges. Your lineage traces back to the realm of Elysium, and you can harness its magic using this connection. Animal Companion Feat 1. The Medicine Skill indicates your abilities to apply mundane medical knowledge to everyday cuts, scrapes, bruises, stab wounds, poisons, and disease. Business Started: 9/9/2015. Official PF2 Rules. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level. If a enemy has a resistance to a element. I am thinking about carrying a Maul as a backup weapon. Signature Spell allows you to heighten (or lower, technically) a spell. A magical flame springs up from the object, as bright as a torch. Price 15 gp. In terms of build (5lvl by far): 10 healing potions a day, easy wound removal, chalice healing for faster between-battles-recovery, Soothe and Heal scrolls for spare money when things go crap. Create Food H: Conjure food that can feed multiple creatures. The humanoids must be within 30 feet of each other when you target them. The immunity to Battle Medicine is never affected by. Range 120 feet; Targets 1 spell effect or unattended magic item. Coupled with the wording on flaming sphere not stating that it can only be sustained once a round, it gives 3rd level casters the ability to deal 9d6 damage a round (and makes flaming sphere one of if not the best spells for exploiting fire vulnerability even at high levels without heightening the spell) . Creation. The damage type can't be changed using. Even if the spell is in your repertoire, this is a flat upgrade. 198 1. Control. You touch a corpse or other remains. Continual Flame. Range 30 feet; Targets 1 creature. A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Continual Flame H: A magical flame burns indefinitely. Beginner Box ; Rulebooks . This hollow metal or wooden tube contains slow-burning powder. Continual Flame Spell 2. But I ended up dealing 1d8+2 damage with a two-handed weapon, having brought my strength up to 14. At dusk she cast continual flame on the Plaguestone and stood atop it, proclaiming the town reincorporated into Cheliax. Magic items are often divided into held, worn, and consumable items. ]” The intent is for Conservation of Energy to apply to produce flame and ray of. ago. If you've got a little extra money, you can get Heightened Continual Flame (level 4 spell) instead that will overcome Deeper Darkness. I'd say persistent fire damage doesn't necessarily mean "burning bright". 573 4. $endgroup$ – Dungarth. You get Produce Flame from your Mystery. Description. Source Core Rulebook pg. A 1-inch knife can do a lot for its size. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer. Continual Flame and Dancing Lights Why would you ever heighten Continual Flame? All it does is increase the cost? Why do you need 4 Dancing Lights if one can't be more than. You can end the spell early by using an action to dismiss it. That rarely comes up. I changed all the Invocations into feats you can choose as you level up, and I laid out the whole 1-20 level chart that every class gets in the Core Rulebook. This long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. So there’s two “roles” a healer needs to fulfill: In-combat healing: The character needs to deliver large heals in-combat (large because being knocked unconscious in PF2E is dangerous). School evocation [sonic]; Level bard 2, cleric/oracle 2. To extend the list, let's check out Low-Light Vision. When you successfully use Battle Medicine, you can also reduce the target's sickened, enfeebled, or clumsy condition by 1 (this. More details on the Scroll of Continual Flame can be found at Continual Flame Spell Details Detect Magic Aura. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. As long as it remains cursed, a creature that holds the Primordial Flame can't willingly give up possession. \$\begingroup\$ While the liquid sunlight is awesome—it's the go-to for creatures without darkvision in my campaigns—, the advantage of the continual flame (if a level 17 caster can be found to apply to the continual flame spell the feat Heighten Spell so as to make the flame, effectively, a 9th-level spell effect) is that the resultant effect overcomes being blotted out by lower-level. 2: Stuff like wood would have "fire weakness" equal to its hardness, effectively negating the hardness. 1: an item's hardness negates fire damage. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. This Spell may contain spoilers from the Quest for the Frozen Flame Adventure Path Uncommon Necromancy Source Pathfinder #176: Lost Mammoth Valley pg. Detect Evil is situational, and Summon Monster specifically prohibits both teleportation, and spell-like abilities with expensive material components (like Continual Flame) but that leaves Aid. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage. A continual flame can be covered and hidden but not smothered or quenched. Added in the expansion packs. Planes with this trait are composed of flames that continually burn with no fuel source. Attacks with the fountain are melee touch attacks. Critical Success The target is unaffected. Daiteach • 4 yr. This torch sheds light constantly, requiring no oxygen and generating no heat. The Psychic’s spellcasting emphasizes spell slots less than most full spellcasters, instead relying more heavily on spending Focus Points to “Amp” cantrips for additional effects. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen . Damage/Effect. I haven't heard of PF2e Remastered Voting closed r. The Everburning Torch glows but does not burn. Flame - Druidic Orders - Druid - Classes - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes. Classes: Druid, Sorcerer, Warlock, Wizard. 573 likes · 3 talking about this · 268 were here. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Abomination Vaults seem the most popular as it is 1-10 and set in one location. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Darkness H: Suppress all light in an area. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. They are unusually stealthy for creatures of their size, making their swift strikes all the more frightening. Each type has its own strengths and increases two of these modifiers by 1 each. You decide what your instinct means to you. You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. With overall amazing balancing job in PF2e, sometimes devs goes too far, limiting some options to non-viable. It might be worth the time to research a spell that mimics what Continual Flame does but twice as bright as a torch, and you could probably get away with making it less than the +3 level increase widen spell would have given it. You unravel the magic behind a spell or effect. For each such use, attempt a DC 15 flat check; on a success, the fire causes the books to begin burning. The party cleric, a halfling-tiefling priestess of Asmodeus, decided this was a perfect opportunity to claim dominion over the town. The Spark to Flame program offers soloists the opportunity to be mentored by various VCM faculty over the weeks leading up to the concert, including rehearsals with. It Flies from you up to 30 feet in a path you choose. Firework, Flame Fountain. Instincts Source Core Rulebook pg. 5gp which is the same as 13th level earn an income (and you can earn an income on top of this). Flames Source Advanced Player's Guide pg. Supported by an official partnership with Paizo Inc. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. Hands-free, and only as stealable as any belt pouch. On subsequent rounds, the first time you Sustain this Spell each round. When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. r/Pathfinder2e. Feral combat style to combine slam attack with flurry. Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the poison. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. Activate [two-actions] Interact. First figure out the level of the thing you are dispelling. Cast [three-actions] material, somatic, verbal; Cost 6 gp of ruby dust. Limited: A limited option is rarer in Society play, but not unheard of. For the purpose of determining where light and darkness magics have an overlapping region, look at the spell and determine the farthest radius where it has an effect (for example, that would be 120 feet for daylight, 20 feet for darkness, and 40 feet for continual flame). And then this is followed by : As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. 573 4. Fire Bolt. Shooting Star is not a Spellstrike, so Starlit Span does not make any modifications to it. ago. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Among all the Ancestries in the game, 19 of them have Low-Light Vision. Although this is just a candle, it gives an indication for how powerful WotC think an item with similar properties may be; namely, not at all (considering this is a common, minor, magic item). ago. There can be 3 results as I see it: 1: The DM can simply deny the spell. A continual flame can be covered and hidden but not smothered or quenched. If the point you choose is on an object you are holding or one that isn. I don't think it is assumed that you use the "cast a spell" action, so no AoO. A flickering flame appears in your hand. Cast [three-actions] material, somatic, verbal; Cost 6 gp of ruby dust. Another change is that druids no longer get it. Heroic Recovery. Melee [one-action] tendril +6 (reach 10 feet), Damage 1d4 fire plus 1 persistent fire. . Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. Spell 9. Warding. (each) 1 min. They don't play the system and are out of touch with the balance of the game or its general aspects Often advicing to "dump" stats which isn't a thing in PF2e, or ranking Zealot Barbarian as one of the worst barbarian subclasses because. The Monk is most easily compared to the Fighter. It ignites from any fire at least the size of a candle flame. A continual flame can be covered or hidden but not smothered or quenched. Countless Eyes: Extra eyes give all-around vision. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are. Cast [two-actions] somatic, verbal. Cast [two-actions] somatic, verbal. Speed 25 feet Melee [one-action] fire fist +12 [], Damage 1d6+4 bludgeoning plus 1d6 persistent fire Ranged [one-action] fire mote +11 [] (range increment 60 feet), Damage 1d4+4 fire plus 1d6 persistent fire Blazing Howl [one-action] (evocation, fire, occult) The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which. So, assuming you can get sticks for free, you should expect to sell "everburning torches" for 110 gp. Spells that last for more than an instant have a Duration entry. 0. Speed 25 feet Melee [one-action] fire fist +12 [], Damage 1d6+4 bludgeoning plus 1d6 persistent fire Ranged [one-action] fire mote +11 [] (range increment 60 feet), Damage 1d4+4 fire plus 1d6 persistent fire Blazing Howl [one-action] (evocation, fire, occult) The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which deals 4d6 fire damage to each. Characters require 8 hours of sleep each day. You expand the fire in the direction of the coal, instantaneously making a 5 foot jet of fire towards the coal. Creatures that are immune to fire, instead of gaining. Source Core Rulebook pg. This spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires started by this spell. , which wasn't possible before. 178,300 posts in 3,449 threads. Source Core Rulebook pg. On a hit, you deal 3d8 acid damage plus 1d6 persistent acid. . 227 of the Player's Handbook) is a touch spell. I modified them to account for my Quest for the Frozen Flame game in the Northern Saga Lands. In addition, it gains a further +2 enhancement bonus and deals an extra 2d6 points of damage against foes who serve or worship Zon-Kuthon , as if it had the bane weapon special ability against such foes. Serithtial glows with the equivalent of a continual flame, but its wielder can extinguish or ignite this glow as a move action. Funereal Ballad (Su) A bard of 20th level or higher can use his performance to create an effect equivalent to resurrection on a dead creature, using the bard’s level as the caster level. EFFECT. Manipulate. You cause harmless tremors in the ground for 1 minute. During the casting of this spell, ask about the results of a particular course of action. Source Core Rulebook pg. Number 13, 'elemental appearance,' would make the hammer appear to be made of fire but not grant any mechanical benefits. Saving Throw Fortitude. Continual Flame: It has more than doubled in price and there are bafflingly heightened (and more expensive) versions up until tenth level spells. If you hit, you inflict 2d8 fire damage. Fantasy Grounds Website forums are a great place to organize games, discuss the program or seek additional help from our community over over 150K users. If your DM lets you keep the 3. Source Core Rulebook pg. This simple iron staff is capped with a faceted, clear gem. Fireball Breath [two-actions] (arcane, evocation, fire) The flame drake expels a. If you have at least 1 Hero Point (page 467), you can spend all of your remaining Hero Points at the start of your turn or when your dying value would increase. 5 (cantrip multiplier) * 2000 * 2 (slotless item) = 2000gp for a stone or whatever with an infinite light spell on it, get a swift action draw and you can create light as. So I've seen a lot of confusion here and elsewhere about what is coming out and when, so I thought I would collate all of the information we have together into one place here. A magical flame springs up from the object, as bright as a torch. It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. Medicine is powerful. The area becomes difficult terrain for the duration. 4. If a spell can target an object, it will state that on the Target section. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The adventuring day generally stops when you can't keep healing in combat. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. Sign In; Cart . . You can add your exalted levels to any cleric levels you have to calculate the power of your channel energy ability. Good: Introduces the new concepts that 2nd Edition wants to show in a way that feels like traditional adventures. This torch sheds light constantly, requiring no oxygen and generating no heat. Produce Flame. Produce Flame. Price 4 gp. A spell you can cast at will that is automatically heightened to half your level rounded up. daylight: Nice to have, but situational. 0 You channel your rage through an instinct. fake footprint shoes. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance. Monsters hit hard and can take your hit points down quickly. You materialize a flaming simulacrum of any common simple or martial weapon into the target's grasp. And ten feet's a bigger area than you'd think; look at just about any room in your house. The writing vanishes from the scroll when the spell is activated. Daylight: 60 ft. As for not creating permanent matter without (much) cost, there actually are a couple possible exceptions that come to mind that have to do with plants and primal magic. This is not correct. Short range, can change targets each round. These increases are already calculated into the stat blocks in Companion Types below. You can fulfill this role very easily and painlessly with a Cleric (Healing Font just really makes it easy to be one). Amp You project pure heat that causes a target to combust. It gives off light and heat like a regular candle. Everburning torch Source Ultimate Equipment pg. Just as your armor has a limited number of upgrade slots, you can only wear up to two magic. Bonus round: use Heighten Spell to about 4th level so your light pouch trumps deeper darkness. Light is a static shape, Dancing Lights can be molded into many hilarious/spooky shapes. A 3rd or higher, though, would continue to shine without impairment. The heal spell has the 30-foot emanation with a 3 action cost, so I just make sure the NPCs cast that version for 1 cast of the spell. Traditions arcane, divine, occult, primal. A 1st level Continual Flame is snuffed out entirely by a 2nd level Darkness spell. Spell 2. Light spells counter and dispel darkness spells of an equal or lower level. If your DM lets you keep the 3. The bit of light shed by such a low burn will probably be negated by the resulting smoke, so it doesn't change the brightness in any measurable way. Thematics. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. Attacks with the flame blade are melee touch attacks. DESCRIPTION. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage. Light. 0 Fire lives at the center of the world, the center of the sun, and the center of civilization. Trying To Build The Ultimate Healer. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. This black iron lantern and chain functions as a +1 heavy flail. I thought since I could learn Fireball and Firewall it wouldn't be bad. Source Legends pg. Hello all, We have finally got to level 7, and I am thinking about my character. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. Pyronites are a humanoid plasma-based species that are composed of a bright inner plasma body covered by volcanic rocks. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. Here's a quick and dirty copy and paste. 40 ft. I've never seen a PC take Light -- they always take. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True) Elven Chain (High-Grade) Elven Chain (Standard-Grade) Explosive Ammunition. Flame. Speed 40 feet, fly 15 feet. You feel a kinship with flames and can use them for succor and destruction. See Animal Companions for more information. For a spell like magic missile, the target is a creature. Create Food H: Conjure food that can feed multiple creatures. None. 1. This forum is for general discussion of the Pathfinder RPG, and for topics that don't fit other places. In 2e, only half of the resistance is applied in the first place. 2. Darkvision H: See in the dark. sorcerer scales of charisma and i don't have as strong as a fire vibe from it. Enemies in the area take 1d4 fire damage with a basic Reflex save. The spell ends if you dismiss it as an action or if you cast it again. In areas of darkness, creatures without darkvision are effectively blinded. 0. You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. •. The target of a spell must be within the spell's range. Yes, as written, it is a powerful low level spell. I have no ideas why one would use them, since Light is a cantrip and can be heightened at will. This torch sheds light constantly, requiring no oxygen and generating no heat. CONSTRUCTION REQUIREMENTS. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. Essentially I'm just trying to give a character with low-light vision the ability to see in dim light as though it were bright light but still be blind in total darkness. To understand the importance of the Medicine Skill in PF2 it is necessary to understand a bit about healing. Fire planes are extremely. Though resting typically happens at night, a group gains the same benefits for resting during the day. With a Fauchard, shove becomes (1) free action release grip to one hand weapon, (2) shove as an action as per athletics and move with if desired, (3) regrip as an interact action, leaving me with one spare action. Some spells can target only a creature (including you) that you touch. It’s per the Vision rules. The second through sixth books create a whimsical sense of exploration while keeping an eye on the main villain and issues. This otherwise normal torch has a continual flame spell cast on it. Number 13, 'elemental appearance,' would make the hammer appear to be made of fire but not grant any mechanical benefits. This can be exploited for gold, by casting continual flame on every item that will be sold to a merchant. This can be trivially increased to 40 feet by level 3 with the Fleet and Nimble Elf feats. When you activate the sword to cast produce flame, the spell is 9th level. A 1-inch knife can do a lot for its size. This staff resembles a blackened and burned length of ashen wood.